Poland · Gminy
For Polish municipalities
Places with potential, stories worth telling — and a team that turns them into landmarks people return to.
Poland
Places that deserve a good story
Not every place needs a major rebuild. Sometimes one strong idea, a landmark or a family zone changes how residents and visitors experience a space.
Polish small towns, villages, waterfronts and parks have legends, coats of arms, rivers, lakes, old routes and the people who shaped them. Our role is to give that story a form: durable, safe and recognisable, so that it becomes part of the municipality’s everyday life and not a one-off decoration.
A well-designed public object does not belong to one person. Hundreds, sometimes thousands of people use it every day. Children grow up next to it, families take photos by it, tourists get to know the town through it. The projects we value most take on a life of their own after opening: a meeting place, a landmark to navigate by, an image visitors take home.
Catalogues
Concept catalogues for Polish towns
Each catalogue is built on the history of one town: its legends, landmarks and symbols, interpreted as objects in sculptural concrete for real places. The catalogues are in Polish, free to download and to share within the office. Prices in them are preliminary estimates.
KoszalinBrick, beech and griffinGothic brick, Góra Chełmska and the knight with the griffin. 27 visualisations, 5 stories.PDF · 46 pages · 20 MB→
DarłowoThe king's town by the seaEric of Pomerania, the castle and the port. 26 visualisations, 5 stories.PDF · 46 pages · 10 MB→
MielnoBetween the sea and the lakeDunes, Lake Jamno and the seaside resort. 28 visualisations, 5 stories.PDF · 47 pages · 16 MB→
MiędzyzdrojeBetween the cliff and the pierThe cliff, the pier and the Woliński National Park. 26 visualisations, 5 stories.PDF · 46 pages · 17 MB→
ŚwinoujścieA town on islands, a gate to the seaThe islands, the port and the lighthouse. 26 visualisations, 5 stories.PDF · 46 pages · 13 MB→
CzaplinekTrace of the Templars25 objects in 6 series for the promenade, between history, hypothesis and legend.PDF · 32 pages · 8 MB→
RewalA story that leads to the seaNine local stories as one route. 71 visualisations.Concept page→
KinotaśmaA town tells its own filmA system for any town: 9 forms, one film strip, frames from the history of the place.PDF · 20 pages · 6 MB→Needs first
We start from what the place needs, not from a catalogue
“We have an empty or neglected site.”
We propose a function and a story that give people a reason to come.
“We need a recognisable attraction.”
We design a landmark tied to the history of the place, not a random figure.
“We want families to stay longer.”
We bring play, rest, shade and seating together in one zone.
“We want to bring the waterfront to life.”
We create viewpoints, seating, light and markers that form a route.
“We need a tourist symbol.”
We turn a legend, coat of arms or landscape into an object people photograph.
“We want to tell the town’s story.”
We tell it through space, not through a text panel.
Places
Places we can transform
Parks
Greenery gains rhythm, seating and a story, while the trees remain the heroes.
Squares and market squares
A square becomes a meeting place with a clear centre.
Beaches and promenades
The waterfront becomes a destination, not just a passage.
Lakes and rivers
The water’s edge gains viewpoints, places to rest and a story.
Playgrounds
Play can tell the story of the town.
Town entrances
The first impression becomes the first memory.
Tourist and cycling trails
A series of objects links the municipality into a single route.
Nature trails
Learning through touch, form and discovery.
Museums and visitor centres
Scenography and spatial narrative instead of display cases.
Forgotten municipal plots
A neglected corner can become a landmark.
An example
A local story turned into a place
We do not enlarge logos and mascots. We interpret identity spatially. As an illustration, a local griffin does not have to be a giant figure: it can leave traces in the landscape, a nest, play elements, hidden details and sculptural seating. This is an illustrative example of the method, not a project.
A story can come from a legend, a historical figure, an animal, a natural feature, architecture, industrial history, a river or lake, a forest, or a coat of arms or symbol. The formula is simple: place + story + interaction + landmark.
Start a conversation
Do you have a place with potential?
Send a few photos and a location — we will suggest a direction.
Artisan Aleks Company designs and builds premium themed environments across Europe: artificial rockwork, sculptures, themed architecture, facades and immersive storytelling spaces.
